11:00 - 11:45

GenAI for AR

Maxime VIDAL

Maxime VIDAL
Creative Strategist - Shaping Reality

12:00 - 12:45

Introducing XRoam: The All-in-One LBVR Solution

Raphael HADDAD

Raphael HADDAD
Senior Product Manager - XROAM

David BARDOS

David BARDOS
CEO - XROAM

14:00 - 14:45

Multi-user VR-training: an easy approach to start your project

Richard GUIGNON

Richard GUIGNON
XR Product Designer & Prototyper - Photon Engine

Sébastien POIVRE

Sébastien POIVRE
XR and multiplayer developer - Photo Engine

15:00 - 15:45

AR Beyond Meta: The Next Wave of Social & Web Augmented Reality

Louise ROYER

Louise ROYER
XR Designer -

16:00 - 16:45

AI-Powered AR: The Next Evolution with Vuforia

Marius COTORA

Marius COTORA
Main, AR Segment Hub - PTC

17:00 - 17:45

Bringing Lifelike Motion to Virtual Worlds

Argyris CHATZITOFIS

Argyris CHATZITOFIS
CEO - Moverse

Nikolaos ZIOULIS

Nikolaos ZIOULIS
CTO - Moverse

10:00 - 10:45

MiddleVR for Unity 3.1: In-depth presentation

Sébastien KUNTZ

Sébastien KUNTZ
CEO - MiddleVR

11:00 - 11:45

Revolutionising Storytelling across Platforms with Volumetric Video

Clément MÉNIER

Clément MÉNIER
CTO - 4Dviews

12:00 - 12:45

Digital Backbone: connect your 3D software to build fluid, efficient XR workflows

Jean-Christophe LEDUCQ

Jean-Christophe LEDUCQ
CEO - Lumiscaphe

13:45 - 14:30

Lessons Learned and Best Practices from Regional and Online Meetups

Alex FRÊNE

Alex FRÊNE
Founder - Lyon XR

Vincent GUIGUI

Vincent GUIGUI
XR Manager - Paris XR

Thomas BOGGINI

Thomas BOGGINI
Chair - Rennes XR

Arthur MOUGIN

Arthur MOUGIN
WebXR Developer - Web XR France

14:45 - 15:30

An in-depth look into Nvidia XR technology

Robert MENZEL

Robert MENZEL
Sr. DevTech Engineer - Nvidia

15:45 - 16:30

Ditching Unity: Pursuing Peak Performance

Andrey VOLODIN

Andrey VOLODIN
CTO & Co-founder - Gracia AI